Most automata on the Tartarus are controlled by a Galvanic Core, a device of the ancients which uses electricity to produce repeatable behaviors. ### Crafting a Galvanic Core
CL 5th; Craft Construct, Knowledge (Engineering) 8 ranks. 5000 gp
A silvery humanoid, with a smiling ivory mask for a face.
HD 3d10+30, Init +1, Speed 30ft, AC 16 (Natural Armor +5, Dex +1), BAB +2, Att Slam +5 melee 1d6+3 Str 16, Dex 12, Con N/A, Int N/A, Wis 8, Cha 12 DR 10/adamantium
Creating a Serving Automaton requires three components: a galvanic core, an armored shell, and a clockwork armature. Crafting the shell requires 4000 gp worth of imperishable steel and a DC 20 Craft (Armorsmithing), while assembling the armature requires 500 gp worth of sea-bronze and a DC 20 Craft (Clockwork) check.
CL 5th; Craft Construct, bull’s strength. Cost 10,000 gp
A silvery, four-armed humanoid, with an impassive ivory mask. Its many-jointed arms terminate in blades, which it wields aggressively in combat.
HD 5d10+30, Init +9, Speed 40ft, AC 20 (Natural Armor +5, Dex +5), BAB +3, Att Rapier +8 melee 1d6+2, full att 2x Rapier +8 melee 1d8+2, 2x dagger +6 melee 1d6+1 Str 14, Dex 20, Con N/A, Int N/A, Wis 12, Cha 1 DR 10/adamantium
Creating a Fencing Automaton requires four components: a galvanic core, an armored shell, a clockwork armature, and an array of blades. Crafting the shell requires 5000 gp worth of imperishable steel and a DC 20 Craft (Armorsmithing), crafting the blades requires 1000gp worth of imperishable steel and a DC 20 Craft (Weaponsmithing) check, while assembling the armature requires 500 gp worth of sea-bronze and a DC 25 Craft (Clockwork) check.
CL 10th; Craft Construct, cat’s grace, haste, lesser geas, Knowledge (Engineering) 12 ranks, Craft (Armorsmithing) 12 ranks, Craft (Clockwork) 12 ranks. Cost 20,000 gp
HD 5d10+40, Init +0, Speed 30ft, AC 19 (Natural Armor +10, Dex-1), BAB +3, Att scythe +7 melee 2d6+5/x4/20
Str 20, Dex 10, Con N/A, Int N/A, Wis 8, Cha 6 DR 10/adamantium