Two-weapon fighting, Improved Shield Bash, Dodge/Mobility/Spring Attack/Whirlwind Attack
Greater Spell Focus, Greater Spell Penetration
Natural Spell ### Paladin
Improved Familiar
You spend time honing one of your Abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma.
Benefit: Choose one Ability; treat that Ability as having a +2 bonus to that Ability Score whenever you are making an Ability Check. This bonus does not count when making a skill check or for any other use of that ability.
Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability.
Your training pays off, and one of your Abilities increases. Prerequisite: Ability Training in the same ability.
Benefit: Choose one Ability. You gain a permanent +2 bonus to that ability. This bonus does not stack with the benefit from Ability Training.
Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability. ## Casting Advancement
Prerequisite: Character Level 6th
Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell known at any level you can cast from that class’s spell list.
Prerequisite: Character Level 6th
Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell slot at any level you can already cast. ## Skills
Prerequisite: Level 6
Pick a skill. Your max ranks rise from Level+3 to Level +5.
Prerequisites: Level 6
Gain 6 skill points, to be spent as you wish. Your max rank limit applies. ## General
(from Sword and Fist)
Prerequisites: +6 BAB, Weapon Focus in the same weapon
(from Sword and Fist)
(from Sword and Fist)
Prerequisite: Barbarian 6
Benefit: You gain DR 1/–
(from Masters of the Wild) ### Extended Rage
Prerequisite: Paladin 6 Benefit: You gain DR 1/–
If the character makes a successful Will or Fortitude saving throw that would normally reduce the spell’s effect, she suffers no effect from the spell at all. Only those spells with a Saving Throw entry of “Will partial,” “Fortitude half,” or similar entries can be negated through this ability.
(from 3.5 PHB)
(from 3.5 PHB)
(from Masters of the Wild)
(From Masters of the Wild)
Prerequisite: Druid level 6
Choose 1 Large animal. You can wildshape into that animal.
Prerequisite: Druid level 6, Extra Wild Shape, 10 e6 feats.
When using wild shape, you can select a form with Hit Dice up to one greater than your druid level.
Prerequisite: Druid level 6, Greater Wild Shape, 20 e6 feats.
When using wild shape, you can select a form with Hit Dice up to two greater than your druid level.
Prerequisite: Arcane caster level 6+, any Item Creation feat.
Prerequisite: Arcane caster level 6+, any Item Creation feat.
When crafting magic items, add +1 to your caster level for meeting prerequisites.
Special: This feat stacks with itself and can be taken up to four times.
Prerequisite: Arcane caster level 6+, any Item Creation feat.
(As 3.5 standard Forge Ring).