Reminder of PHB things that just already exist

Fighty

Two-weapon fighting, Improved Shield Bash, Dodge/Mobility/Spring Attack/Whirlwind Attack

Caster

Greater Spell Focus, Greater Spell Penetration

Special

Druid

Natural Spell ### Paladin

Wizard

Improved Familiar

Common

Abilities

Ability Training

You spend time honing one of your Abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma.

Benefit: Choose one Ability; treat that Ability as having a +2 bonus to that Ability Score whenever you are making an Ability Check. This bonus does not count when making a skill check or for any other use of that ability.

Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability.

Ability Advancement

Your training pays off, and one of your Abilities increases. Prerequisite: Ability Training in the same ability.

Benefit: Choose one Ability. You gain a permanent +2 bonus to that ability. This bonus does not stack with the benefit from Ability Training.

Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability. ## Casting Advancement

Expanded Knowledge

Prerequisite: Character Level 6th

Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell known at any level you can cast from that class’s spell list.

Expanded Casting

Prerequisite: Character Level 6th

Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell slot at any level you can already cast. ## Skills

Skill Beyond Your Years

Prerequisite: Level 6

Pick a skill. Your max ranks rise from Level+3 to Level +5.

Skill Training

Prerequisites: Level 6

Gain 6 skill points, to be spent as you wish. Your max rank limit applies. ## General

Hold the Line

(from Sword and Fist)

Weapon Specialization (e6)

Prerequisites: +6 BAB, Weapon Focus in the same weapon

Barbarian Things

General

Large and In Charge

(from Sword and Fist)

Knock-Down

(from Sword and Fist)

Barbaric Resilience

Prerequisite: Barbarian 6

Benefit: You gain DR 1/–

Rage

Extra Rage

(from Masters of the Wild) ### Extended Rage

Tireless Rage

Paladiny things

Defense

Heroic Resilience

Prerequisite: Paladin 6 Benefit: You gain DR 1/–

Mettle

If the character makes a successful Will or Fortitude saving throw that would normally reduce the spell’s effect, she suffers no effect from the spell at all. Only those spells with a Saving Throw entry of “Will partial,” “Fortitude half,” or similar entries can be negated through this ability.

Turning

Extra Turning

(from 3.5 PHB)

Improved Turning

(from 3.5 PHB)

Hunter of the Dead

Knight of the Chalice

Church Inquisitor

Knight Protector?

Cavalier?

Druidy things

Wildshape

Natural Spell

(from Masters of the Wild)

Extra Wild Shape

(From Masters of the Wild)

Mighty Wild Shape

Prerequisite: Druid level 6

Choose 1 Large animal. You can wildshape into that animal.

Greater Wild Shape

Prerequisite: Druid level 6, Extra Wild Shape, 10 e6 feats.

When using wild shape, you can select a form with Hit Dice up to one greater than your druid level.

Grand Wild Shape

Prerequisite: Druid level 6, Greater Wild Shape, 20 e6 feats.

When using wild shape, you can select a form with Hit Dice up to two greater than your druid level.

Wizard Shit

Golemry

Craft Automata

Prerequisite: Arcane caster level 6+, any Item Creation feat.

Item Creation

Artifice [Item Creation]

Prerequisite: Arcane caster level 6+, any Item Creation feat.

When crafting magic items, add +1 to your caster level for meeting prerequisites.

Special: This feat stacks with itself and can be taken up to four times.

Forge Ring [Item Creation]

Prerequisite: Arcane caster level 6+, any Item Creation feat.

(As 3.5 standard Forge Ring).