Reminder of PHB things that just already exist

Fighty

Two-weapon fighting, Improved Shield Bash, Dodge/Mobility/Spring Attack/Whirlwind Attack

Caster

Greater Spell Focus, Greater Spell Penetration

Special

Druid

Natural Spell

Paladin

Extra Turning, Improved Turning

Wizard

Improved Familiar

Common

Abilities

Ability Training

You spend time honing one of your Abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma.

Benefit: Choose one Ability; treat that Ability as having a +2 bonus to that Ability Score whenever you are making an Ability Check. This bonus does not count when making a skill check or for any other use of that ability.

Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability.

Ability Advancement

Your training pays off, and one of your Abilities increases. Prerequisite: Ability Training in the same ability.

Benefit: Choose one Ability. You gain a permanent +2 bonus to that ability. This bonus does not stack with the benefit from Ability Training.

Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability. ## Casting Advancement

Expanded Knowledge

Prerequisite: Character Level 6th

Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell known at any level you can cast from that class’s spell list.

Expanded Casting

Prerequisite: Character Level 6th

Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell slot at any level you can already cast.

Skills

Skill Beyond Your Years

Prerequisite: Level 6

Pick a skill. Your max ranks rise from Level+3 to Level +5.

Skill Training

Prerequisites: Level 6

Gain 6 skill points, to be spent as you wish. Your max rank limit applies.

Combat

Hold the Line

You are trained in defensive techniques against charging opponents. Prerequisites: Base attack bonus +2, Combat Reflexes. Benefit: You may make an attack of opportunity against an opponent who charges you when he enters an area you threaten. Your attack of opportunity happens immediately before the charge attack is resolved.

Weapon Specialization (e6)

Prerequisites: +6 BAB, Weapon Focus in selected weapon. Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon.

Large and In Charge

You can prevent opponents from closing inside your reach.

Prerequisites: Reach (Large size or larger), Str 17+.

Benefit: When you make a successful attack of opportunity against an opponent who is moving inside your threatened area, you can force the opponent back to the square he was in before he provoked the attack. After you hit with your attack of opportunity, make an opposed Strength check against your opponent. You gain a +4 bonus for each size category larger than your opponent you are, and an additional +1 bonus for every 5 points of damage you dealt with your attack of opportunity. If you win the opposed check, your opponent is pushed back 5 feet into the square he just left.

Knock-Down

Prerequisites: Base attack bonus +2. Improved Trip, Str l5+. Benefit: Whenever you deal 10 or more points of damage to your opponent in melee with a single attack, you may make a trip attack as a free action against the same target. Use of this feat cannot be combined with Improved Trip to generate an extra attack, and successful use of this feat does not grant an extra attack through the Cleave or Great Cleave feats.

Barbarian Things

General

Barbaric Resilience

Prerequisite: Barbarian 6

Benefit: You gain DR 1/–

Rage

Extra Rage

You rage more frequently than you normally could.

Prerequisite: Ability to rage.

Benefit: You may rage two more times per day than you otherwise could.

Special: You can take this feat multiple times, gaining two additional rages per day each time.

Extended Rage

Your rage lasts longer than it normally would.

Prerequisite: Ability to rage.

Benefit: Each of your rages lasts an additional 5 rounds beyond its normal duration.

Special: You can take this feat multiple times, and the additional rounds stack.

Instantaneous Rage

Prerequisite: Ability to rage. Benefit: You may rage as an immediate action.

Tireless Rage

Prerequisite: Ability to rage. You no longer become fatigued when your rage ends.

Paladiny things

Defense

Heroic Resilience

Prerequisite: Paladin 6 Benefit: You gain DR 1/–

Mettle

If the character makes a successful Will or Fortitude saving throw that would normally reduce the spell’s effect, she suffers no effect from the spell at all. Only those spells with a Saving Throw entry of “Will partial,” “Fortitude half,” or similar entries can be negated through this ability.

Turning

Hunter of the Dead

Knight of the Chalice

Church Inquisitor

Knight Protector?

Cavalier?

Druidy things

Wildshape

Natural Spell

(from Masters of the Wild)

Extra Wild Shape

(From Masters of the Wild)

Mighty Wild Shape

Prerequisite: Druid level 6

Choose 1 Large animal. You can wildshape into that animal.

Greater Wild Shape

Prerequisite: Druid level 6, Extra Wild Shape, 10 e6 feats.

When using wild shape, you can select a form with Hit Dice up to one greater than your druid level.

Grand Wild Shape

Prerequisite: Druid level 6, Greater Wild Shape, 20 e6 feats.

When using wild shape, you can select a form with Hit Dice up to two greater than your druid level.

Wizard Shit

Golemry

Craft Automata

Prerequisite: Arcane caster level 6+, any Item Creation feat.

Item Creation

Artifice [Item Creation]

Prerequisite: Arcane caster level 6+, any Item Creation feat.

When crafting magic items, add +1 to your caster level for meeting prerequisites.

Special: This feat stacks with itself and can be taken up to four times.

Forge Ring [Item Creation]

Prerequisite: Arcane caster level 6+, any Item Creation feat.

(As 3.5 standard Forge Ring).