Introduction

As you come to, you’re hauled sputtering from cold, briny water onto a foam-slicked floor of dull bronze. “Welcome aboard the HMS Tartarus, flotsam! You’re lucky to be alive, if you can call this living.” The ruddy-faced man chuckles at his own joke, then carries on. “It’s a rough lot you’ve been cast, being pulled aboard a ghost ship. You get five days by the grace of the stewards, then you sign on to the crew.”

HMS Tartarus will be a gritty old-schoolish mini-campaign run using the Dungeons and Dragons Player’s Handbook 3.5, with the Epic 6 houserule, experience for gold, and a nonstandard XP chart. Additional player-facing material may be made available over the course of the campaign, including a mixture of official, third-party, and homebrew sources.

Game details

Character Creation

For the beach game, we’ll be starting at level 3, with some level 1 and 2 PC-classed retainers available. Retainers are generally brought on for the long term, and paid either a substantial wage or a half share of the party’s profits. Level 1 NPC-classed hirelings may be available should the party return to Sterntown successfully, but generally will only join a larger expeditions. Starting gold is 3000gp - spend as on PHB and DMG items, no more than 1500 gp on any single item.

Overheard on the Tartarus

The Gatetown Notice Board

Among the tattered papers at the Notice Board